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- Sound2Motion v1.1
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- MusicEd.doc
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- Start:-
- which frame the Mod will start playing from
- FadeIn:-
- Counter to slowly turn the volume up
- Stop:-
- Which Frame the Mod will stop Playing
- FadeOut:-
- Counter to slowly turn down the volume
- Clear:-
- Ummm... clear the info for the Mod
- Play:-
- Play the Mod
- Sample:-
- Test the current sample while the Mod is Playing
- Stop:-
- stop playing the Mod
- Load:-
- Load a Tracker Module
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- Reserve Sample Channel:-
- this will automatically reset all the Sample Voices
-
- if you want to have Music and samples in your s2m file you will have
- to give the samples a channel to play on or else you get a mishmash
- of sound. so i have given you some presets the best way to figure this
- out is to load some music and a sample and play about with the...
- Reserve Sample Channel:- Gadget
- until you get a good sound.but remember that your Mod will only be
- playing on 3 voices so test to see which suits your Mod the Best
- or..create your own Mod and leave a voice clear for playing samples.
- as stopping and starting the Mod sounds crap.
-
- i did it this way rather than create some weird editor i did try but
- found it to confusing to explain you would have had to spend more
- time setting up voices and channels.If you lot want a Channel Editor
- then i will do one...
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- Dave
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